I'm interested in....
Business/Mgmt
-My Lessons Learned from Flagship Studios
-When Publishers Won't Let Go: Signing Away Rights to Future Games
-Building a Bug Free Team: Successfully Managing Quality Assurance Teams
-Early Stage Funding for Video Game Start Ups
-Embracing Global Game Development: A New Look at Game Localization
-Independent Self-Publishing On PlayStation Network
Game Design
-Advanced Data Mining and Intelligence from Large-Scale Game Data
-Casual Games Roundtables
-Everything I Learned About Level Design I Learned from Disneyland
-Lionhead Experiments Revealed
-The Cruise Director of AZEROTH: Directed Gameplay within WORLD OF WARCRAFT
Production
-Casual Play, Serious Money: Casino Game Technology in 2009Advanced Scrum and Agile Development Agile
Visual Art
-Cinematic Next-Generation Action NARUTO: Ultimate Ninja STORM - In-Game Artwork and Beyond
-Behind the Scenes: The GEARS OF WAR 2 Cinematics Pipeline